added logo, fixed naming in main

rework
Anton Lydike 5 years ago
parent d72321b14a
commit 67889c9f74

@ -1,6 +1,6 @@
# Raymarching in C # Raymarching in C
![infinite spheres](renders/spheres.png) ![infinite spheres](renders/mandelbulb-pow3.png)
## Compiling: ## Compiling:
in fish: in fish:

@ -117,13 +117,13 @@ int main(int argc, char* argv[]) {
printf("threads: %d\n", threads); printf("threads: %d\n", threads);
// create basic scene with up to 10 objects // create basic scene with up to 10 objects
Scene scene = scene_new(1000, 1000, 10); Scene scene = scene_new(512, 512, 10);
scene.max_steps = 1000; scene.max_steps = 1000;
scene.threshold = 0.0001; scene.threshold = 0.0001;
//scene_add_obj(&scene, circle_new(pt_new(SCENE_MOD / 2.0, SCENE_MOD/ 2.0, SCENE_MOD / 2.0), .2)); //scene_add_obj(&scene, circle_new(pt_new(SCENE_MOD / 2.0, SCENE_MOD/ 2.0, SCENE_MOD / 2.0), .2));
scene_add_obj(&scene, mandelbulb2_new(pt_new(1,1,1), 2000, 3)); scene_add_obj(&scene, mandelbulb_new(pt_new(1,1,1), 2000, 3));
Image *img = render_scene(&scene, &cam, threads); Image *img = render_scene(&scene, &cam, threads);

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