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140 lines
3.6 KiB
C

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#include <stdlib.h>
#include <stdio.h>
#include "images.h"
int image_new(int width, int height, Image* img) {
//Image img = malloc(sizeof(Image));
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if (img == NULL) return 0;
img->height = height;
img->width = width;
// initialize bitmap...
img->bitmap = malloc(height * sizeof(int*));
for (int i = 0; i < height; i++) {
img->bitmap[i] = malloc(3 * width * sizeof(int));
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}
//*image = *img;
return 1;
}
int image_set_px(Image image, int x, int y, int r, int g, int b) {
if (!image_check_coords(image, x, y)) return 0;
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image.bitmap[y][(3 * x) + 0] = (char) r;
image.bitmap[y][(3 * x) + 1] = (char) g;
image.bitmap[y][(3 * x) + 2] = (char) b;
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return 1;
}
int image_set_px_c(Image image, int x, int y, Color color) {
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if (!image_check_coords(image, x, y)) return 0;
if (color.alpha == 0) return 1;
if (color.alpha == 1) {
image.bitmap[y][(3 * x) + 0] = color.r;
image.bitmap[y][(3 * x) + 1] = color.g;
image.bitmap[y][(3 * x) + 2] = color.b;
} else {
//printf("adding %d to %f\n", (color.alpha * color.r), ((1.0f - color.alpha) * (image.bitmap[y][(3 * x) + 0]/* & 0x000000ff */)));
image.bitmap[y][(3 * x) + 0] = (color.alpha * (color.r/* & 0x000000ff */)) + ((1.0f - color.alpha) * (image.bitmap[y][(3 * x) + 0]/* & 0x000000ff */));
image.bitmap[y][(3 * x) + 1] = (color.alpha * (color.g/* & 0x000000ff */)) + ((1.0f - color.alpha) * (image.bitmap[y][(3 * x) + 1]/* & 0x000000ff */));
image.bitmap[y][(3 * x) + 2] = (color.alpha * (color.b/* & 0x000000ff */)) + ((1.0f - color.alpha) * (image.bitmap[y][(3 * x) + 2]/* & 0x000000ff */));
}
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return 1;
}
int image_check_coords(Image image, int x, int y) {
return x >= 0 && x < image.width &&
y >= 0 && y < image.height;
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}
int image_destroy(Image image) {
for (int i = 0; i < image.height; i++) {
free(image.bitmap[i]);
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}
free(image.bitmap);
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return 1;
}
///////// Colors
Color color_new(int r, int g, int b) {
Color c;
c.r = r;
c.g = g;
c.b = b;
c.alpha = 1;
return c;
}
Color color_new_alpha(int r, int g, int b, float alpha) {
Color c;
c.r = r;
c.g = g;
c.b = b;
c.alpha = alpha;
return c;
}
void print_color(Color c) {
printf("color is: #%02hhX%02hhX%02hhX\n", c.r, c.g, c.b);
}
Color color_mix(Color c1, Color c2, float ratio) {
return color_new_alpha(
ratio * c1.r + ((1 - ratio) * c2.r),
ratio * c1.g + ((1 - ratio) * c2.g),
ratio * c1.b + ((1 - ratio) * c2.b),
ratio * c1.alpha + ((1 - ratio) * c2.alpha)
);
}
//// IMAGE DRAWING HELPERS
int image_draw_rect(Image image, int x1, int y1, int x2, int y2, Color color) {
int retval = 1;
int y;
for (; x1 < x2; x1++) {
for (y = y1; y < y2; y++) {
if (!image_set_px_c(image, x1, y, color)) retval = 0;
}
}
return retval;
}
int image_draw_circ(Image image, int x, int y, int r, Color color) {
int retval = 1;
int i, j, r2 = r * r;
for (i = -r+1; i < r; i++) {
for (j = -r+1; j < r; j++) {
if (i*i + j*j >= r2) continue;
if (!image_set_px_c(image, x + i, y + j, color)) retval = 0;
}
}
return retval;
}
int image_draw_square(Image image, int x, int y, int size, Color color) {
int retval = 1;
int i, j;
for (i = -size / 2; i <= size / 2; i++) {
for (j = -size / 2; j <= size / 2; j++) {
if (!image_set_px_c(image, x + i, y + j, color)) retval = 0;
}
}
return retval;
}