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141 lines
3.9 KiB
C

5 years ago
#include <stdlib.h>
#include <stdio.h>
#include "images.h"
// write an int to a byte array
void write_int(char* bytes, int num) {
for (int i = 0; i < 4; i++) {
bytes[i] = num >> (i * 8);
}
}
void write_byte(char* bytes, int num) {
bytes[0] = (char) num;
}
void write_16bit(char* bytes, int num) {
for (int i = 0; i < 2; i++) {
bytes[i] = num >> (i * 8);
}
}
int align_to_four_bytes(int size) {
int os = size % 4;
return os == 0 ? size : size + (4 - os);
}
int image_new(int width, int height, Image* img) {
//Image* img = malloc(sizeof(Image));
if (img == NULL) return 0;
img->height = height;
img->width = width;
// initialize bitmap...
img->bitmap = malloc(height * sizeof(int*));
for (int i = 0; i < height; i++) {
img->bitmap[i] = malloc(width * sizeof(int*));
for (int j = 0; j < width; j++) {
img->bitmap[i][j] = malloc(3 * sizeof(int));
}
}
//*image = *img;
return 1;
}
int image_byte_size(Image *image) {
// calculate size:
// bitmap file header = 14
// BITMAPCOREHEADER = 12 bytes
int size = 14 + 12;
// width must be padded to align to 4 bytes
int width_bytes = align_to_four_bytes(image->width * 3); // 3 bytes per pixel
// add width_bytes * height to total size
size += width_bytes * image->height;
return size;
}
// header format:
// BMP header (14 bytes)
// 0x42 0x4D "BM"
// 0xAA 0xBB 0xCC 0xDD bmp file size (int)
// 0x00 0x00 0x00 0x00 nulls
// 0x1A 0x00 0x00 0x00 pixel array offset (int) (= 14 + 12);
// DIB Header (BITMAPCOREHEADER) (12 bytes)
// 0x0C 0x00 0x00 0x00 header size (int) (= 12)
// 0xAA 0xBB width (unsigned 16 bit int)
// 0xCC 0xDD height (unsigned 16 bit int)
// 0x01 0x00 number of color planes (must be 1)
// 0x18 0x00 number of bits per pixel (3 * 8 = 24)
int image_save(Image* image, char* path) {
int size = image_byte_size(image);
char* bytes = calloc(sizeof(char), size);
// magic bytes, signature "BM"
bytes[0] = 0x42;
bytes[1] = 0x4d;
// write size to header
write_int(bytes + 2, size);
// the next 4 byte are zeros
// piyel array offset
write_int(bytes + 10, 14 + 12);
write_int(bytes + 14, 12);
write_16bit(bytes + 18, image->width); // width
write_16bit(bytes + 20, image->height); // height
write_16bit(bytes + 22, 1); // color planes
write_16bit(bytes + 24, 3 * 8); // bits per pixel
int byte_offset = 26;
int byte_pos = 0;
int line;
for (line = 0; line < image->height; line++) {
byte_pos = 0;
for (int px = 0; px < image->width; px++) {
bytes[byte_offset + byte_pos++] = image->bitmap[line][px][2];
bytes[byte_offset + byte_pos++] = image->bitmap[line][px][1];
bytes[byte_offset + byte_pos++] = image->bitmap[line][px][0];
}
byte_offset += align_to_four_bytes(byte_pos);
}
printf("generated %i bytes out of %i calculated ones\n", byte_offset, size);
FILE *fp = fopen(path, "w");
int written = fwrite(bytes, sizeof(char), size, fp);
printf("wrote %i bytes...\n", written);
fclose(fp);
free(bytes);
return 1;
}
int image_set_px(Image* image, int x, int y, int r, int g, int b) {
if (!image_check_coords(image, x, y)) return 0;
image->bitmap[y][x][0] = (char) r;
image->bitmap[y][x][1] = (char) g;
image->bitmap[y][x][2] = (char) b;
return 1;
}
int image_check_coords(Image* image, int x, int y) {
return x >= 0 && x < image->width &&
y >= 0 && y < image->height;
}
int image_destroy(Image* image) {
for (int i = 0; i < image->height; i++) {
for (int j = 0; j < image->width; j++) {
free(image->bitmap[i][j]);
}
free(image->bitmap[i]);
}
free(image->bitmap);
return 1;
}