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raymarcher.h/marcher.h

72 lines
1.8 KiB
C

#ifndef __MARCHER_H__
#define __MARCHER_H__
#include "images/images.h"
#include "src/point.h"
#include "src/rays.h"
// define pi if not available
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
struct __mycam;
struct __myobject;
struct __myscene;
typedef struct __mycam {
Point location;
Point direction;
unsigned int fov;
} Camera;
Camera camera_new(Point direction, unsigned int fov);
void camera_set_looking_at(Camera *cam, Point origin, Point thing);
// Scene objects have a position, some args, and a distance calculation function
// the distance calc function has the following signature:
// double distanceTo(Point myLocation, double * myArgs, Point externalPoint)
// where myLocation is this.location, myArgs is this.args and externalPoint is the point from wich we want to know the distance
// the get_color function takes args: point_hit, direction_hit, myArgs, MyLocation, MyColor
typedef struct __myobject {
Point location;
double * args;
double (*distance)(Point, struct __myobject *);
Color (*get_color)(Point, Point, struct __myobject *);
Color color;
struct __myscene* scene;
} SceneObject;
typedef struct __perfopts {
int speed_cutoff;
int max_steps;
double threshold;
} PerformanceOptimizations;
typedef struct __myscene {
unsigned int width;
unsigned int height;
SceneObject * objects;
int object_count;
int allocated_space;
// performance opts
PerformanceOptimizations perf_opts;
// colors etc
Color background;
} Scene;
Image* render_scene(Scene *scene, Camera *camera, unsigned int threads);
Scene scene_new(unsigned int width, unsigned int height, int obj_count);
void scene_add_obj(Scene* scene, SceneObject object);
void scene_destroy(Scene scene);
#include "src/camera.c"
#include "src/scene.c"
#endif