diff --git a/.gitignore b/.gitignore
index 877906e..bf48f6c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,4 +1,5 @@
*.bmp
*.png
*.out
-out/
\ No newline at end of file
+obj
+out
diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 0000000..13566b8
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,8 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 0000000..7a8cdab
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/raymarcher.iml b/.idea/raymarcher.iml
new file mode 100644
index 0000000..bc2cd87
--- /dev/null
+++ b/.idea/raymarcher.iml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..46bff8d
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..57b4a0b
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,27 @@
+
+
+OPTIMIZATION=-O3
+CC=gcc
+CFLAGS=-Isrc/ -lm -Wall -Wextra -pedantic-errors $(OPTIMIZATION)
+
+.PHONY: directories
+
+directories:
+ mkdir -p obj out
+
+obj/point.o: src/point.c src/point.h
+ $(CC) $(CFLAGS) -c -o $@ src/point.c
+
+obj/scene.o: src/scene.c src/scene.h
+ $(CC) $(CFLAGS) -c -o $@ src/scene.c
+
+obj/camera.o: src/camera.c src/camera.h
+ $(CC) $(CFLAGS) -c -o $@ src/camera.c
+
+obj/images.o: images/src/images.c images/src/images.h
+ $(CC) $(CFLAGS) -c -o $@ images/src/images.c
+
+
+march: obj/camera.o obj/scene.o obj/point.o obj/images.o
+ $(CC) $(CFLAGS) -o out/march $^ marcher.c
+
diff --git a/main.c b/marcher.c
similarity index 56%
rename from main.c
rename to marcher.c
index 685501d..c32562b 100644
--- a/main.c
+++ b/marcher.c
@@ -1,6 +1,10 @@
#include
-#include "images/images.h"
-#include "marcher.h"
+#include
+#include
+#include "images/src/images.h"
+#include "src/scene.h"
+#include "src/camera.h"
+#include "src/point.h"
#define SCENE_MOD 2
@@ -15,15 +19,15 @@
*/
-double circle_dist(Point x, SceneObject *self) {
+double circle_dist(struct point x, struct scene_object *self) {
double r = self->args[0];
return pt_dist(pt_mod(x, SCENE_MOD), self->location) - r;
}
-Color circle_color(Point hit, Point direction, SceneObject *self) {
- Point obj_direction = self->location;
+Color circle_color(struct point hit, struct point direction, struct scene_object *self) {
+ struct point obj_direction = self->location;
- pt_sub(&obj_direction, pt_mod(hit, SCENE_MOD));
+ obj_direction = pt_sub(obj_direction, pt_mod(hit, SCENE_MOD));
double angle = pt_angle(direction, obj_direction) / M_PI * 180;
Color color = self->color;
@@ -34,15 +38,16 @@ Color circle_color(Point hit, Point direction, SceneObject *self) {
return color;
}
// constructs the scene object
-SceneObject circle_new(Point loc, double radius) {
- SceneObject so;
- so.location = loc;
- so.args = malloc(sizeof(double) * 2);
- so.args[0] = radius;
- so.distance = circle_dist;
- so.get_color = circle_color;
- so.color = color_new(255,255,255);
- return so;
+struct scene_object circle_new(struct point loc, double radius) {
+ double * args = malloc(sizeof (double) * 2);
+ args[0] = radius;
+ return (struct scene_object) {
+ .location = loc,
+ .args = args,
+ .distance = circle_dist,
+ .get_color = circle_color,
+ .color = color_new(255, 255, 255),
+ };
}
@@ -55,11 +60,11 @@ SceneObject circle_new(Point loc, double radius) {
Color function is just a flat shader, detail is displayed with ambient occlusion
*/
-double mandelbulb_dist(Point pt, SceneObject *self) {
+double mandelbulb_dist(struct point pt, struct scene_object *self) {
int iters = self->args[0];
double power = self->args[1];
- Point z = pt;
+ struct point z = pt;
float dr = 1.0;
float r = 0.0;
for (int i = 0; i < iters ; i++) {
@@ -79,39 +84,43 @@ double mandelbulb_dist(Point pt, SceneObject *self) {
theta = theta*power;
phi = phi*power;
- // convert back to cartesian coordinates
- z = pt_mult(pt_new(sin(theta)*cos(phi), sin(phi)*sin(theta), cos(theta)), zr);
- pt_add(&z, pt);
+ // convert back to cartesian coordinates, add zr and the old pt
+ z = (struct point) {
+ .x = sin(theta)*cos(phi) * zr + pt.x,
+ .y = sin(phi)*sin(theta) * zr + pt.y,
+ .z = cos(theta) * zr + pt.z
+ };
}
return 0.5*log(r)*r/dr;
-
}
-Color mandelbulb_color(Point hit, Point direction, SceneObject *self) {
+Color mandelbulb_color(struct point hit, struct point direction, struct scene_object *self) {
return self->color;
}
// constructs the scene object
-SceneObject mandelbulb_new(Point location, int iters, double power) {
- SceneObject so;
- so.location = location;
- so.args = malloc(sizeof(double) * 3);
- so.args[0] = iters; // iterations
- so.args[1] = power; // power
- so.args[2] = -1; // reserved for color calculations
- so.distance = mandelbulb_dist;
- so.get_color = mandelbulb_color;
- so.color = color_new(255,255,255);
- return so;
+struct scene_object mandelbulb_new(struct point location, int iters, double power) {
+ double * args = malloc(sizeof(double) * 3);
+ args[0] = iters;
+ args[1] = power;
+ args[2] = -1;
+
+ return (struct scene_object) {
+ .location= location,
+ .args= args,
+ .distance= mandelbulb_dist,
+ .get_color= mandelbulb_color,
+ .color= color_new(255,255,255),
+ };
}
int main(int argc, char* argv[]) {
- float dpi = 800;
+ float dpi = 200;
int threads = 32;
int size = dpi * 27.56f; // 400dpi by 70cm size
float pow = 3;
- float cam_position = 1.15;
+ float cam_position = 1.35;
int steps = 1000;
int iters = 500;
float threshold = 0.001;
@@ -131,15 +140,13 @@ int main(int argc, char* argv[]) {
printf("Rendering to %s\n", path);
- Camera cam;
+ struct camera cam;
cam.fov = 90;
- camera_set_looking_at(&cam, pt_new(cam_position, cam_position, cam_position), pt_new(0,0,0));
-
-
+ camera_set_looking_at(&cam, (struct point){.x=cam_position, .y= 0, .z = cam_position}, PT_ZERO);
// create basic scene with up to 10 objects
- Scene scene = scene_new(size, size, 1);
+ struct scene scene = scene_new(size, size, 1);
scene.perf_opts.max_steps = steps;
scene.perf_opts.threshold = threshold;
scene.perf_opts.speed_cutoff = 10;
@@ -147,7 +154,7 @@ int main(int argc, char* argv[]) {
//scene_add_obj(&scene, circle_new(pt_new(SCENE_MOD / 2.0, SCENE_MOD/ 2.0, SCENE_MOD / 2.0), .2));
- scene_add_obj(&scene, mandelbulb_new(pt_new(0,0,0), iters, pow));
+ scene_add_obj(&scene, mandelbulb_new(PT_ZERO, iters, pow));
Image *img = render_scene(&scene, &cam, threads);
diff --git a/marcher.h b/marcher.h
deleted file mode 100644
index acc539a..0000000
--- a/marcher.h
+++ /dev/null
@@ -1,97 +0,0 @@
-#ifndef __MARCHER_H__
-#define __MARCHER_H__
-
-#include "images/images.h"
-
-// define pi if not available
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-struct __myvec;
-struct __mymtrx;
-struct __mycam;
-struct __myobject;
-struct __myscene;
-
-typedef struct __myvec {
- double x;
- double y;
- double z;
-} Point;
-
-typedef struct __mymtrx {
- double entries[9];
-} Matrix;
-
-inline Point pt_new(double x, double y, double z);
-inline Point pt_scale(Point pt, double length);
-inline Point pt_normalize(Point pt);
-inline double pt_length(Point pt);
-inline void pt_add(Point* pt, Point add);
-inline void pt_sub(Point* pt, Point sub);
-inline double pt_dist(Point p1, Point p2);
-inline Point pt_mod(Point pt, double mod);
-inline double pt_dot(Point a, Point b);
-inline Point pt_cross(Point a, Point b);
-inline double pt_angle(Point a, Point b);
-inline void pt_print(Point pt);
-inline void pt_print_n(const char* name, Point pt);
-
-
-typedef struct __mycam {
- Point location;
- Point direction;
- unsigned int fov;
-} Camera;
-
-Camera camera_new(Point direction, unsigned int fov);
-void camera_set_looking_at(Camera *cam, Point origin, Point thing);
-
-// Scene objects have a position, some args, and a distance calculation function
-// the distance calc function has the following signature:
-// double distanceTo(Point myLocation, double * myArgs, Point externalPoint)
-// where myLocation is this.location, myArgs is this.args and externalPoint is the point from wich we want to know the distance
-// the get_color function takes args: point_hit, direction_hit, myArgs, MyLocation, MyColor
-typedef struct __myobject {
- Point location;
- double * args;
- double (*distance)(Point, struct __myobject *);
- Color (*get_color)(Point, Point, struct __myobject *);
- Color color;
- struct __myscene* scene;
-} SceneObject;
-
-
-typedef struct __perfopts {
- int speed_cutoff;
- int max_steps;
- double threshold;
-} PerformanceOptimizations;
-
-
-typedef struct __myscene {
- unsigned int width;
- unsigned int height;
- SceneObject * objects;
- int object_count;
- int allocated_space;
- // performance opts
- PerformanceOptimizations perf_opts;
- // colors etc
- Color background;
-} Scene;
-
-Image* render_scene(Scene *scene, Camera *camera, unsigned int threads);
-
-Scene scene_new(unsigned int width, unsigned int height, int obj_count);
-
-void scene_add_obj(Scene* scene, SceneObject object);
-
-void scene_destroy(Scene scene);
-
-#include "src/point.c"
-#include "src/camera.c"
-#include "src/scene.c"
-
-#endif
\ No newline at end of file
diff --git a/src/camera.c b/src/camera.c
index 33a24f2..54a493b 100644
--- a/src/camera.c
+++ b/src/camera.c
@@ -1,10 +1,18 @@
#include
#include
#include
-
-Camera camera_new(Point direction, unsigned int fov) {
- Camera camera;
- camera.location = pt_new(0,0,0);
+#include
+#include
+#include "point.h"
+#include "camera.h"
+
+struct camera camera_new(struct point direction, unsigned int fov) {
+ struct camera camera;
+ camera.location = (struct point) {
+ .x = 0,
+ .y = 0,
+ .z = 0
+ };
camera.fov = fov;
// normalize camera direction
@@ -13,92 +21,17 @@ Camera camera_new(Point direction, unsigned int fov) {
return camera;
}
-void camera_set_looking_at(Camera *cam, Point origin, Point thing) {
+void camera_set_looking_at(struct camera *cam, struct point origin, struct point thing) {
cam->location = origin;
- pt_sub(&thing, origin);
- cam->direction = pt_normalize(thing);
+ cam->direction = pt_normalize(pt_sub(thing, origin));
}
-void camera_iterate_rays_const_angle(Camera camera, int width, int height, int threads, void (*callback)(Point, int, int)) {
- // negative threads => single threaded.
- if (threads < 0) threads = 0;
-
- Point span_z, span_xy;
-
- // get rotation axis
- pt_orthogonal_plane(camera.direction, &span_z, &span_xy);
-
- printf("rendering %ix%i px", width, height);
-
- pt_print_n("span_xy", span_xy);
- pt_print_n("span_z", span_z);
-
- // angle between rays
- double angle_step = camera.fov / (double) (width - 1);
-
- // rotation applied to reach the outmost end of the view
- double angle_start_h = - (camera.fov / 2.0);
- double angle_start_v = ((angle_step * (height - 1)) / 2) ;
-
- printf("step: %f\nstart_h: %f\nstart_v: %f\n", angle_step, angle_start_h, angle_start_v);
-
- // calculate both rotation matrices (expensive!)
- Matrix rot_z = mtrx_rotation(span_z, angle_step);
- Matrix rot_xy = mtrx_rotation(span_xy, -angle_step);
-
- // rotate vector to starting location (bot left of screen)
- // (very expensive!)
- Point starting_point = mtrx_mult(
- mtrx_rotation(span_xy, angle_start_v),
- mtrx_mult(
- mtrx_rotation(span_z, angle_start_h),
- camera.direction
- )
- );
-
- // initialize threads
- int thread_id = 0;
- for (int i = 0; i < threads - 1; i++) {
- if (fork() == 0) {
- thread_id = i + 1;
- break;
- }
- }
-
- // this point is rotated for every pixel
- Point curr_pt = starting_point;
- // (0,0) screenspace is bottom left corner
- for (int y = 0; y < height; y++) {
- curr_pt = mtrx_mult(rot_xy, starting_point);
- // move starting point one row down
- starting_point = curr_pt;
-
- if (y % threads != thread_id) continue;
-
- for (int x = 0; x < width; x++) {
- callback(curr_pt, x, y);
- curr_pt = mtrx_mult(rot_z, curr_pt); // rotate point
- }
- }
-
- if (thread_id != 0) {
- printf("Thread %i is finished\n", thread_id);
- exit(0);
- }
-
- int status;
- for (int i = 0; i < threads - 1; i++) {
- while(wait(&status) > 0) {}
- }
-
- printf("got threads\n");
-}
-void camera_iterate_rays_const_dist(Camera camera, int width, int height, int threads, void (*callback)(Point, int, int)) {
+void camera_iterate_rays_const_dist(struct camera camera, int width, int height, int threads, void (*callback)(struct point, int, int)) {
// negative threads => single threaded.
if (threads < 0) threads = 0;
- Point span_z, span_xy;
+ struct point span_z, span_xy;
// get rotation axis
pt_orthogonal_plane(camera.direction, &span_z, &span_xy);
@@ -109,15 +42,15 @@ void camera_iterate_rays_const_dist(Camera camera, int width, int height, int th
double step_dist = 2 / (double) (width - 1);
// vectors to move on the projection plane
- Point move_right = pt_scale(span_xy, step_dist);
- Point move_up = pt_scale(span_z, step_dist);;
+ struct point move_right = pt_scale(span_xy, step_dist);
+ struct point move_up = pt_scale(span_z, step_dist);;
// set starting point
- Point starting_point = pt_normalize(camera.direction);
+ struct point starting_point = pt_normalize(camera.direction);
// rotate starting point to (0,0)
- pt_add(&starting_point, pt_mult(move_right, - width / (double) 2));
- pt_add(&starting_point, pt_mult(move_up, - height / (double) 2));
+ starting_point = pt_add(starting_point, pt_mult(move_right, - width / (double) 2));
+ starting_point = pt_add(starting_point, pt_mult(move_up, - height / (double) 2));
// initialize threads
int thread_id = 0;
@@ -129,12 +62,12 @@ void camera_iterate_rays_const_dist(Camera camera, int width, int height, int th
}
// this point is moved for every pixel
- Point curr_pt = starting_point;
+ struct point curr_pt = starting_point;
// (0,0) screenspace is bottom left corner
for (int y = 0; y < height; y++) {
// move one row up (this has to be done in every thread!)
- pt_add(&starting_point, move_up);
+ starting_point = pt_add(starting_point, move_up);
// only render the lines this thread is responsible for
if (y % threads != thread_id) continue;
@@ -149,7 +82,7 @@ void camera_iterate_rays_const_dist(Camera camera, int width, int height, int th
curr_pt = starting_point;
for (int x = 0; x < width; x++) {
callback(curr_pt, x, y);
- pt_add(&curr_pt, move_right); // move pt right to next pt
+ curr_pt = pt_add(curr_pt, move_right); // move pt right to next pt
}
}
diff --git a/src/camera.h b/src/camera.h
new file mode 100644
index 0000000..b766c3f
--- /dev/null
+++ b/src/camera.h
@@ -0,0 +1,11 @@
+#pragma once
+
+struct camera {
+ struct point location;
+ struct point direction;
+ unsigned int fov;
+};
+
+struct camera camera_new(struct point direction, unsigned int fov);
+void camera_set_looking_at(struct camera *cam, struct point origin, struct point thing);
+void camera_iterate_rays_const_dist(struct camera camera, int width, int height, int threads, void (*callback)(struct point, int, int));
\ No newline at end of file
diff --git a/src/point.c b/src/point.c
index 1324312..219a70c 100644
--- a/src/point.c
+++ b/src/point.c
@@ -1,35 +1,27 @@
#include
#include
-
-// basically a vector3
-inline Point pt_new(double x, double y, double z) {
- Point pt;
- pt.x = x;
- pt.y = y;
- pt.z = z;
- return pt;
-}
+#include "point.h"
// scale vector to length
-inline Point pt_scale(Point pt, double length) {
+struct point pt_scale(struct point pt, double length) {
double f = length / pt_length(pt);
- return pt_new(
- pt.x * f,
- pt.y * f,
- pt.z * f
- );
+ return (struct point) {
+ .x = pt.x * f,
+ .y = pt.y * f,
+ .z = pt.z * f
+ };
}
-inline Point pt_mult(Point pt, double scalar) {
- return pt_new(
- pt.x * scalar,
- pt.y * scalar,
- pt.z * scalar
- );
+struct point pt_mult(struct point pt, double scalar) {
+ return (struct point) {
+ .x = pt.x * scalar,
+ .y = pt.y * scalar,
+ .z = pt.z * scalar
+ };
}
// return internal angle between a and b
-inline double pt_angle(Point a, Point b) {
+double pt_angle(struct point a, struct point b) {
return acos(pt_dot(
pt_normalize(a),
pt_normalize(b)
@@ -37,144 +29,77 @@ inline double pt_angle(Point a, Point b) {
}
// get the length of vector
-inline double pt_length(Point pt) {
+double pt_length(struct point pt) {
return sqrt((pt.x * pt.x) + (pt.y * pt.y) + (pt.z * pt.z));
}
// add the vector add to the vector pt
-inline void pt_add(Point* pt, Point add) {
- pt->x = pt->x + add.x;
- pt->y = pt->y + add.y;
- pt->z = pt->z + add.z;
+struct point pt_add(struct point pt, struct point add) {
+ return (struct point) {
+ .x = pt.x + add.x,
+ .y = pt.y + add.y,
+ .z = pt.z + add.z,
+ };
}
// add the vector add to the vector pt
-inline void pt_sub(Point* pt, Point sub) {
- pt->x -= sub.x;
- pt->y -= sub.y;
- pt->z -= sub.z;
+struct point pt_sub(struct point pt, struct point sub) {
+ return (struct point) {
+ .x = pt.x - sub.x,
+ .y = pt.y - sub.y,
+ .z = pt.z - sub.z,
+ };
}
-inline double pt_dist(Point p1, Point p2) {
- pt_sub(&p1, p2);
- return pt_length(p1);
+double pt_dist(struct point p1, struct point p2) {
+ return pt_length(pt_sub(p1, p2));
}
// normalize a vector
-inline Point pt_normalize(Point pt) {
+struct point pt_normalize(struct point pt) {
return pt_scale(pt, 1);
}
// dot product of two vectors
-inline double pt_dot(Point a, Point b) {
+double pt_dot(struct point a, struct point b) {
return a.x*b.x + a.y*b.y + a.z*b.z;
}
// cross product of two vectors
-inline Point pt_cross(Point a, Point b) {
- return pt_new(
- a.y*b.z - a.z*b.y,
- a.z*b.x - a.x*b.z,
- a.x*b.y - a.y*b.x
- );
+struct point pt_cross(struct point a, struct point b) {
+ return (struct point) {
+ .x = a.y*b.z - a.z*b.y,
+ .y = a.z*b.x - a.x*b.z,
+ .z = a.x*b.y - a.y*b.x
+ };
}
-inline void pt_print(Point pt) {
+void pt_print(struct point pt) {
printf("(%f, %f, %f)\n", pt.x, pt.y, pt.z);
}
-inline void pt_print_n(const char* name, Point pt) {
+void pt_print_n(const char* name, struct point pt) {
printf("%s: (%f, %f, %f)\n", name, pt.x, pt.y, pt.z);
}
// find two vectors that span the orthogonal plane, where
// span_xy is a vector lying on the xy-plane (and pointing left)
// and span_z is orthogonal to span_xy pointing "upwards"
-void pt_orthogonal_plane(Point pt, Point *span_z, Point *span_xy) {
+void pt_orthogonal_plane(struct point pt, struct point *span_z, struct point *span_xy) {
pt = pt_normalize(pt);
// get the vector lying on the xy axis
// this is done by
- *span_xy = pt_normalize(pt_cross(pt_new(0,0,1), pt)); // points to the "left" (of the viewing direction)
+ *span_xy = pt_normalize(pt_cross((struct point){.x = 0, .y = 0, .z = 1}, pt)); // points to the "left" (of the viewing direction)
// now use this, to find the vector
*span_z = pt_normalize(pt_cross(pt, *span_xy));
}
-inline Point pt_mod(Point pt, double mod) {
- return pt_new(
- fabs(fmod(pt.x, mod)),
- fabs(fmod(pt.y, mod)),
- fabs(fmod(pt.z, mod))
- );
-}
-
-
-///////////////////////////////
-////// Matrix operations //////
-///////////////////////////////
-
-
-/* create a new matrix with entries:
- x1 x2 x3
- y1 y2 y3
- z1 z2 z3
-*/
-inline Matrix mtrx_new(double x1, double x2, double x3,
- double y1, double y2, double y3,
- double z1, double z2, double z3)
-{
- Matrix m;
- m.entries[0] = x1;
- m.entries[1] = y1;
- m.entries[2] = z1;
- m.entries[3] = x2;
- m.entries[4] = y2;
- m.entries[5] = z2;
- m.entries[6] = x3;
- m.entries[7] = y3;
- m.entries[8] = z3;
- return m;
-}
-
-inline Point mtrx_mult(Matrix mtrx, Point pt) {
- Point result;
-
- double *m = mtrx.entries;
-
- result.x = m[0] * pt.x + m[3] * pt.y + m[6] * pt.z;
- result.y = m[1] * pt.x + m[4] * pt.y + m[7] * pt.z;
- result.z = m[2] * pt.x + m[5] * pt.y + m[8] * pt.z;
-
- return result;
-}
-
-// create a rotation matrix around an axis given by the normalized axis vector (u)
-// taken from https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle
-Matrix mtrx_rotation(Point u, double theta) {
- double theta_rad = theta * (M_PI / 180);
- double cost = cos(theta_rad);
- double sint = sin(theta_rad);
-
- return mtrx_new(
- cost+u.x*u.x*(1-cost), u.x*u.y*(1-cost)-u.z*sint, u.x*u.z*(1-cost)+u.y*sint,
- u.y*u.x*(1-cost)+u.z*sint, cost+u.y*u.y*(1-cost), u.y*u.z*(1-cost)-u.x*sint,
- u.z*u.x*(1-cost)-u.y*sint, u.z*u.y*(1-cost)+u.x*sint, cost+u.z*u.z*(1-cost)
- );
-}
-
-void mtrx_print(Matrix mtrx) {
- printf(" %8.2f %8.2f %8.2f\n %8.2f %8.2f %8.2f\n %8.2f %8.2f %8.2f\n",
- mtrx.entries[0], mtrx.entries[3], mtrx.entries[6],
- mtrx.entries[1], mtrx.entries[4], mtrx.entries[7],
- mtrx.entries[2], mtrx.entries[5], mtrx.entries[8]
- );
-}
-
-inline Matrix mtrx_outer_prod(Point a, Point b) {
- return mtrx_new(
- a.x*b.x, a.x*b.y, a.x*b.z,
- a.y*b.x, a.y*b.y, a.y*b.z,
- a.z*b.x, a.z*b.y, a.z*b.z
- );
+struct point pt_mod(struct point pt, double mod) {
+ return (struct point) {
+ .x = fabs(fmod(pt.x, mod)),
+ .y = fabs(fmod(pt.y, mod)),
+ .z = fabs(fmod(pt.z, mod))
+ };
}
\ No newline at end of file
diff --git a/src/point.h b/src/point.h
new file mode 100644
index 0000000..69cb378
--- /dev/null
+++ b/src/point.h
@@ -0,0 +1,25 @@
+#pragma once
+
+
+struct point {
+ double x;
+ double y;
+ double z;
+};
+
+#define PT_ZERO ((struct point) {.x=0, .y=0, .z=0})
+
+struct point pt_scale(struct point pt, double length);
+struct point pt_normalize(struct point pt);
+struct point pt_mult(struct point pt, double scalar);
+double pt_length(struct point pt);
+struct point pt_add(struct point pt, struct point add);
+struct point pt_sub(struct point pt, struct point sub);
+double pt_dist(struct point p1, struct point p2);
+struct point pt_mod(struct point pt, double mod);
+double pt_dot(struct point a, struct point b);
+struct point pt_cross(struct point a, struct point b);
+double pt_angle(struct point a, struct point b);
+void pt_print(struct point pt);
+void pt_print_n(const char* name, struct point pt);
+void pt_orthogonal_plane(struct point pt, struct point *span_z, struct point *span_xy);
diff --git a/src/scene.c b/src/scene.c
index d5525fa..bad4222 100644
--- a/src/scene.c
+++ b/src/scene.c
@@ -1,34 +1,37 @@
-#include "../images/images.h"
+#include "../images/src/images.h"
+#include "scene.h"
+#include "camera.h"
+#include "point.h"
#include
+#include
static Image* current_image;
-static Scene* current_scene;
-static Camera* current_camera;
+static struct scene* current_scene;
+static struct camera* current_camera;
-Color march_ray(Point origin, Point direction, Scene* scene);
-void camera_iter_callback(Point direction, int x, int y);
+Color march_ray(struct point origin, struct point direction, struct scene* scene);
+void camera_iter_callback(struct point direction, int x, int y);
-Scene scene_new(unsigned int width, unsigned int height, int obj_count) {
- Scene scene;
+struct scene scene_new(unsigned int width, unsigned int height, int obj_count) {
+ struct scene scene;
scene.height = height;
scene.width = width;
scene.object_count = 0;
- scene.objects = malloc(obj_count * sizeof(SceneObject));
+ scene.objects = malloc(obj_count * sizeof(struct scene_object));
scene.allocated_space = obj_count;
scene.background = color_new(0,0,0);
- PerformanceOptimizations perf_opts;
- perf_opts.speed_cutoff = 0;
- perf_opts.max_steps = 32;
- perf_opts.threshold = 0.02;
-
- scene.perf_opts = perf_opts;
+ scene.perf_opts = (struct performance_optimization) {
+ .speed_cutoff = 0,
+ .max_steps = 32,
+ .threshold = 0.02
+ };
return scene;
}
-void scene_add_obj(Scene* scene, SceneObject object) {
+void scene_add_obj(struct scene * scene, struct scene_object object) {
if (scene->object_count >= scene->allocated_space) return; // limit reached
// TODO realloc
@@ -42,7 +45,7 @@ void scene_add_obj(Scene* scene, SceneObject object) {
// render out the scene with threads
// creates a shared image, so destroy with image_destroy_shared then free struct with free_shared_memory
-Image* render_scene(Scene *scene, Camera *camera, unsigned int threads) {
+Image* render_scene(struct scene *scene, struct camera *camera, unsigned int threads) {
current_image = malloc(sizeof(Image));
current_scene = scene;
current_camera= camera;
@@ -59,20 +62,20 @@ Image* render_scene(Scene *scene, Camera *camera, unsigned int threads) {
}
// march the ray, set the color. repeated for each direction generated by the camera
-void camera_iter_callback(Point direction, int x, int y) {
+void camera_iter_callback(struct point direction, int x, int y) {
Color c = march_ray(current_camera->location, direction, current_scene);
image_set_px_c(*current_image, x, y, c);
}
-Color march_ray(Point origin, Point direction, Scene* scene) {
+Color march_ray(struct point origin, struct point direction, struct scene* scene) {
// some local variables
- Point pos = origin;
+ struct point pos = origin;
double closest_encounter = DBL_MAX;
double dist = closest_encounter;
// the closest object we have
- SceneObject* closest_obj = scene->objects;
+ struct scene_object* closest_obj = scene->objects;
// get steps, threshold from scene
int steps = scene->perf_opts.max_steps;
@@ -86,7 +89,7 @@ Color march_ray(Point origin, Point direction, Scene* scene) {
// find distance to closest object
for(int i = 0; i < scene->object_count; i++) {
// get pointer to scene obj
- SceneObject* obj = scene->objects + i;
+ struct scene_object* obj = scene->objects + i;
double curr_dist = scene->objects[i].distance(pos, obj);
// if we are close
@@ -104,8 +107,8 @@ Color march_ray(Point origin, Point direction, Scene* scene) {
if (dist < closest_encounter) closest_encounter = dist;
// scale direction vector to distance, then add it to our position
- Point step_vector = pt_scale(direction, dist);
- pt_add(&pos, step_vector);
+ struct point step_vector = pt_scale(direction, dist);
+ pos = pt_add(pos, step_vector);
// one step taken...
steps--;
@@ -135,7 +138,7 @@ Color march_ray(Point origin, Point direction, Scene* scene) {
}
}
-void scene_destroy(Scene scene) {
+void scene_destroy(struct scene scene) {
for (int i = 0; i < scene.object_count; i++) {
// free args memory
free(scene.objects[i].args);
diff --git a/src/scene.h b/src/scene.h
new file mode 100644
index 0000000..eacad6c
--- /dev/null
+++ b/src/scene.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include "point.h"
+#include "camera.h"
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+struct scene;
+
+// Scene objects have a position, some args, and a distance calculation function
+// the distance calc function has the following signature:
+// double distanceTo(struct point myLocation, double * myArgs, struct point externalPoint)
+// where myLocation is this.location, myArgs is this.args and externalPoint is the point from wich we want to know the distance
+// the get_color function takes args: point_hit, direction_hit, myArgs, MyLocation, MyColor
+struct scene_object {
+ struct point location;
+ double * args;
+ double (*distance)(struct point, struct scene_object *);
+ Color (*get_color)(struct point, struct point, struct scene_object *);
+ Color color;
+ struct scene* scene;
+};
+
+
+struct performance_optimization {
+ int speed_cutoff;
+ int max_steps;
+ double threshold;
+};
+
+
+struct scene {
+ unsigned int width;
+ unsigned int height;
+ struct scene_object * objects;
+ int object_count;
+ int allocated_space;
+ // performance opts
+ struct performance_optimization perf_opts;
+ // colors etc
+ Color background;
+};
+
+Image* render_scene(struct scene *scene, struct camera *camera, unsigned int threads);
+
+struct scene scene_new(unsigned int width, unsigned int height, int obj_count);
+
+void scene_add_obj(struct scene* scene, struct scene_object object);
+
+void scene_destroy(struct scene scene);
\ No newline at end of file